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LYSYL

Lysyl is a solitary mage, and a typical nomadic thief at that. ...But, he never gets involved in other peoples' business, and he doesn't commit to violence by choice. Most people would expect, by his choice of clothing, that he might be violent, but he uses his magic the most for travel.


Lysyl uses a unique style of magic. He pieces together his spells element by element, assembling them like a chemist building formulas. His spells are top of the line, but generally need a while for preperation. He has ready-made spells memorized, such as combinations he uses a lot, but most spells he creates on the spot.



P = Element.
Y = Alteration.
B = Links Spells.
T = Seperation.

Jian = Air (0)
Syaaran = Destruction (-4, intimidation)
Miaaran = Construction (+3)
Nioran = Steam (+2, deteriorates)
Daariyan= Mist (-2, indistinction)
Gaishan = Fire (-3, deteriorates)
Shiiran = Water (0)
Shiniiyan = Forest (+/-)
Baiko = Earth (+2)
Iekko = Ice (-3)
Paikko = Healing (+4)
Maikko = Light (+5)
Saikko = Darkness (-4)
Masiko = Death (-5)
Nasiko = Life (+5)
Syekko = Expand (0)
Jiekko = Contract (0)
Maneko = Endurance (+2, deteriorates)

Æyeta = Alter: -5
Peyæta = Alter: -4
Niyæta = Alter: -3
Siyéta = Alter: -2
Minéta = Alter: -1
Sheíta = Alter: 0
Peíta = Alter: +1
Meíta = Alter: +2
Seíta = Alter: +3
Geíta = Alter: +4
Suíta = Alter: +5

Chikóyan = Chain link (-?)
Mairan = Cord link (+?)
Niyaaran = Bond link (=)

Gairan = Insect Shell - cicada? (neutral, intimidation)
Pyóran = Outer Wall (repellant)
Mióran = Inner wall (mental repellant)
Sinóyan = Complete wall, L1 (repellant, primary)
Shinóyan = Complete wall, L2 (repellant, secondary - necessary accompaniment with + spell)

And more to come. Gimme a while... Part of the concept that's seperate from science is that Lysyl never wants a spell to end up neutral - or dominance between one element and another would occur. For example, an altered Water with the magical 'valence' of +3 versus the element of Fire, with -3, would clash. The result, with Fire's 'deterioration' attribute, would be Steam (+2, deterioration) which would give way to Mist (-2, indistinction).


Furthermore, the linking spells can join the uneven spells, the ones that don't like to join. Life and Death are farthest apart in nature, so a very strong Linking spell would be in call. The final product could look like this:


Krö Másiko dai Nasíko síre Gaishan iu Jian , Chikóyan .
Or:
From Death to Life with Fire and Air, linked with Metal Chain. The result would bring corpses alive, with wings and Fire abilities. Naturally, only the most powerful of Mages - the Sages, 5 in quantity - and their spell would bring an unnatural power. With spells that resurrect, generally a lot of the power is taken from the Wielder. The darkest of the Sages employs a Secondary mage as accompaniement, one that could supply some of the force needed. It's the kind of service that Sage would call 'voluntary.' -_________-